You could always download textures from cgtextures, but they have a daily limit. I want a lot of textures, fast. Another thing I'm in need of is materials.
>>523541Check gametextures.com and substance database/store. Is it too hard to google it modafucka?
>>523543Also quixel megascan.
>>523543I'm not trying to spend money. That's a paid service, is it not?
>>523541why do you want a big library? you can't accumulate one over time while making 3d art normally? cgtextures has a limit because it only wants you to download stuff when you need it. i don't think you'll find a free place with more free textures than there.
>>523541Andrew Price has some shitty texture service (it has a horrible name, I don't remember it) with a one month trial; you could sign up for that, download shit continuously, then cancel before the 1 month is up. Otherwise, what other people said.
>>523541Get some basic textures and grunge maps from cgtextures, then make your own library with Substance.
DELETE THIS we have generals for a reason
>>523606It isn't that bad. The only big issue. I see with it is that a lot of the textures aren't squared. (I.e. 1024x1024). But it does have some pretty nice textures.
>>523541youve got a camera on your phone.
I pirated the substance database, and then recreated most of it from memory.Is this what autism feels like?
>>523935Wtf, you literally like losing time right?
>>523565very reasonably priced but yes. There are lots of big texture collection /t/ s avaliable though.
get a camera that takes photos usable for creating textures. go out on photo hunts. build up your own library
>>523935speaking of which, did the 8K megascan textures hit the torrents yet ?