I've tried traditional 3d modelling all my life but I just couldnt get into it . As soon as I got into sculpting it just came naturally to me . Can I succeed in this business with sculpting alone ?
>>523425a lot of artist in the industry do only sculptingbut that's only for skilled ones in big studioits hard to start with only this skill set,, unless you are really goodnoughty dog, ubisoft, epic, those are the devs you ahev to aim for then, but you gotta put in few years of work first
Looks undefined and lumpy, kinda like a botox demon (did he have some silicone injections too?)Or is it a portrait of Wolfgang Joop?No seriously, learn to anatomy.
>>523429Can you show me an IRL anatomy of a demon pls
>>523431all you need is read the bible for demon descriptions son
Unless you finish the model, learn to retopo and texture, no.
>>523433>the bible is rightwhat if he wants to make a Japanese demon?
>>523440then he needs some Jesus in his life
>>523450While catholic demonology is classic it's also kinda boring. Japan have much better demons than we do here in the west.Even if you are a jesusfag you will probably agree. Just look at this shit, here's a 'Shririme' a demon that looks like the shape of a a man walking on all four with an eye where the mans butthole would be.
>>523429The lumpiness seems intentional. Demons are usually depicted as ugly.But I have no idea about what's going on with those ears.
>>523498Yes Mr. No-Pants, 'better demons' as in 'better evil fairy-tale characters'. Not even christfags of the catholic branch actually believesin fucking demons anymore unless they live in poor parts of south america or are pure cuckoo-tier whackaroon type ones.
>>523500>Yes Mr. No-Pants
>>523500>'better evil fairy-tale characters'i shit on your fairy tales bullshit. just look into such countries like USA and new "democratized" shithole USA created. the demons are freed and run wild there. on pic massmurders in parliament. each of them has around 15-20 people killed for fun and giggles by themselves with own hands. most muders happened during days long torture where people were shopped off piece by piece when the pieces were send to their families. the guy in the middles is even fucking cannibale who ate a daughter of his competitor. (he let her cook alive and serve her at the table as he was meeting with her father.)
>>523522It's time to put down the вoдкa ivan.
>>523523rolf. go ahead sing me a song of ivan
>>523482thats fucking retarded not scary, yo
Bumpo for more sculpting less faggotry
>>523482Japanese demons operate on the concept of mystery.They are universally very poorly defined in classic literature, except for the major details (what the demon does for a living), and the rest left to the imagination.The only artistic depictions you will see of most demons are in modern media through comics, cartoons, and TV.So in the end, being a weeaboo is your best bet if you want to learn about Japanese demons.
>>523932Actually, I have a better comparison.Japanese mythological entities, especially ``yokai", are akin to Lovecraft's Gods, except they play a more localized and less influential role.
>>523522Why are you blaming USA? It's like 5000 miles away, Ukrainians did this to themselves.
>>523431C'mon now. That sculpt looks like a seven year old was trying to sculpt Mickey Rourke. Just learn anatomy, it's way easier than being autistic.
>>523498blue board, you flaming homo.
>>523431Don't do this. Don't do yourself a disservice and snark off criticism and solid advice. Be honest enough with yourself to admit you made a shitty sculpt. And if that's too harsh for you then just leave. No one is going to waste their time and yours by gently holding your hand. Bar none: Your model doesn't look right. To try and clarify a bit, the poster you're responding to isn't saying "your sculpt is lacking -HUMAN- anatomy" they're saying that your sculpt is lacking the -CONCEPT- of anatomy. The features don't make any sense, the proportions are off for no discernible reason, and it's pretty clear that no thought was put into how the individual parts of the head look wrt an actual 3 dimensional viewing of the whole head. For example: the ears are not fully shit when viewed from the side, but look at them in your front view. What the hell are those? Are those ears? Are they supposed to be floppy and pointed forward like a weird beagle dog ear? Why would they slope along the heat like that? There's no way to catch sound with those. Hell they kind look like the eyes so are they actually just another set of eyes? They're like sloped panels on a stealth fighter trying to avoid sound waves instead of actually pick them up. Really what you should do is start form realism. Learn how to draw/sculpt/model real to life people, places and things. Lean anatomy so that you know how things fit together. Then move on to creature modeling and stylizing. You have to know what things really look like before you can start exaggerating them, or else it's going to be all fucked up.
>>524884agree with this think why ears are ears are ears don't just do them also horns must be part of the skull, they are bone mass growing from the head they are to protect and attacking, yours look like someone nailed them in the head, sry my english sucks :D