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File: Blender-Logo.png (51 KB, 256x256)
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In blender, one way you can get a better UV from unwrapping is to apply an object's scale by clicking on the object in object mode and hitting ctrl+A. My UV unwraps have improved significantly. Obviously you still need to set up seams.
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not many people seem to know to do that it seems, applying scale is a madatory thing. control+R adds loops and x+edge_loops gets rid of them
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File: 1427508130499.jpg (1.92 MB, 3696x2613)
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>>523312
This so much, scale/rotation/etc. Specially if you are importing or exporting a lot.



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