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File: FO5ExiW.jpg (491 KB, 3271x5630)
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How do i fix this? My normal's aren't baking correctly they have wavy lines on them.
>>
normal maps don't change geometry, only detail that's projected on faces of existing geometry
>>
Your UV map and the edges on the object don't match the grid.
That's why you're getting the squiggles
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>>522486
no shit
>>
>>522494
>>522494
>Your UV map and the edges on the object don't match the grid.
>That's why you're getting the squiggles
What grid? You talking about the grid within UV's you'll need to be very specific.
>>
>>522529

Then why are you trying to bake normals? Are you retarded? Do you even know what normal maps are for?
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>>522483
10/10 troll thread. Nothing about it makes sense and the OP makes use of modeling jargon like "baking" and "normals" but gullible idiots will reply.
>>
File: normals_flat.jpg (127 KB, 1928x1048)
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>>522483
Are you the same person as >>522729 ?
Because I've already answered your question
>>522911

Plus your high poly here has a 90 deg bend instead of any sort of chamfer so I'm not sure what you're expecting to happen.

If this is your first time baking normals I would suggest baking 3D geo to a 2D plane (using floaters or high poly mesh) to get a feel for how normal maps work, what they can do & what they can't. Normal maps are best for faking surface detail, they can't make a cube look cylindrical.



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