How do i fix this? My normal's aren't baking correctly they have wavy lines on them.
normal maps don't change geometry, only detail that's projected on faces of existing geometry
Your UV map and the edges on the object don't match the grid.That's why you're getting the squiggles
>>522494>>522494>Your UV map and the edges on the object don't match the grid.>That's why you're getting the squigglesWhat grid? You talking about the grid within UV's you'll need to be very specific.
>>522529Then why are you trying to bake normals? Are you retarded? Do you even know what normal maps are for?
>>52248310/10 troll thread. Nothing about it makes sense and the OP makes use of modeling jargon like "baking" and "normals" but gullible idiots will reply.
>>522483Are you the same person as >>522729 ?Because I've already answered your question>>522911Plus your high poly here has a 90 deg bend instead of any sort of chamfer so I'm not sure what you're expecting to happen.If this is your first time baking normals I would suggest baking 3D geo to a 2D plane (using floaters or high poly mesh) to get a feel for how normal maps work, what they can do & what they can't. Normal maps are best for faking surface detail, they can't make a cube look cylindrical.