I know it looks like pure fucking horseshit to you more experienced people, but I was just wondering how i remove all the noise. More render samples? or is there a better way? Done in blender btw.
SMOOTHINGGROUPS...i don't know what they're called in blender
>>521635increase ray bounces, samples
>>521671looks like shit
>>521635Turn on Multiple Importance on lights, use large lights instead of small lights, don't use the default glass shader (don't worry about that now though, but down the line you'll learn how to make your own in the node editor)>>521636It's a tiny bit of a nuisance in Blender, you go to object properties, enable Auto-Smooth checkbox, set the mesh to Shade Smooth, then mark individual edges as SharpThere's a paid add-on that automates all that, in particular when you bevel, I don't remember what it's called though but it's by masterxeon (an on again off again poster around here)
>>521672As I said, pure fucking horseshit. But you gotta start somewhere, right?>>521674Thank you!
>>521635Why is everything out of blender noisy as fuck.
>>521689Because the default settings on everything in Blender aren't very good, and there's almost no presets so beginners end up making ugly looking stuff
>>65330emissives render caustics ages use----> 1spot a sun may du