How do I stop my model from spazzing out like this whenever I add a shell to it?I've used boolean to cut text out of the object and it's all fine, but whenever I add a shell to the model it goofs up.HALP
>>521153OP Here, I know it's extruding some of the faces that make up the interior of the lettering, but is there a way to deselect the angles or unextrude them whenever they do extrude outwards?
>>521153I'll pay someone $20 in bitcoins to help fix my shit fuck!!
Could one of you stop fapping to your anime titty models for just a second and help a nigga out? I'd appreciate it.
You need to cut some additional edges into your plane before applying the shell modifier. Try to connect the two parts of the i and then add a few connecting the letters to the outside edge.
An easy way to try and accomplish this for what you're looking for is to apply a ProOptimizer, have it calculate but do not reduce anything. Then just collapse and viola, 2 minutes of work reduced to 10 seconds.
>>521200Meant to follow >>521184
>>521184>>521200>>521184>>521200Thanks a ton, this worked like a fricken charm. I was on Google for close to an hour trying to figure something out that seemed so simple.