I'm pretty new to 3D and this is my first "big project" in blender, a small part of a city inspired by Roppongi Hills in Tokyo.I'm still learning how to render scenes better, so I would like some tips on it, I'm currently planning to have street with red-ish lights, and tall buildings with blue ones to have some contrast.Also, I'd like some opinions on it.
Maybe a light night sky to cut out the skyscraper.
>>520160You mean something like this? It looks nice
this looks like blender internalwhy would you use blender internal
>>520171As I said, i'm pretty new and I didn't know about Blender Cycles until now.I rendered using Cycles, and it was the worst experience I ever had. The image was completely noisy, so I changed it to render 100 times each pixel. It took me a century to render it all in a I5 with 6GB of RAM, and it still came out noisy.
>>520173thats because you are doing it wrongyou got to use luxrender
>>520180dont listen to this guy.I swear, in every fucking thread there's one person that says to use that shit.Even on topics that don't even coincide with rendering.OP, just learn cycles for now.
>>520173You really need to learn cyclesIf you set it to GPU rendering it's gonna be even faster than internal AND look way better
>>520180New guy hereWhy should I use Luxrender over cycles?
the reason you should use a modern renderer like Cycles is that most global illumination problems will be taken care of by the renderer. the lighting set up is more natural and makes sense. with blender internal, you need so many hacks to simulate bounced lights it's not worth the effort. learn Cycles, it's pretty easy anyway and you won't regret it when you see the results.
>>520186is this actually true?
>>520186I'm using an on-board graphics card, so I don't think GPU rendering will be actually better.
>>520191Get a decent GPU m8 ...invest or get left behind....
>>520192I got a 2007 computer, if I wanted a new GPU I would need to buy a new motherboard too. I'm saving money to buy a completely new computer, but that's going to take months
>>520193get a job you idiot
>>520194I'm not a wagecuckPlus, i'm in college
>>520193Can get in the game for under a g / do ur homework and start looking for deals
>>520191>doing 3d with on-board graphics cardwell, this settles it
>>520195I had a job in college plus an internship. At the same time. Now I'm happily employed in aerospace.
>>520204I used to use a great off-board graphics card, but it burned a few months ago and i'm poor.>>520206I don't even know how I study, I can't even imagine doing anything else at the same time
>>520185>>520187theres a reason we say use lux, because its superior.its much easier to use and you have WAAAY more control than cycles.also having a part time job is a good thing. its not that hard to manage really.
>>520208The problem isn't it being hard to manage. It's that I will lose my precious free time
>>520209like i said, i had a job and an internship
>>520211You are you and I am me
>>520209>free timeso you can jack off?priorities man
>>520168more light, the roughness its the same in all the materials, if you can use vray for blender
>>520159>you need Luxrender it's better>No, Vray is the best>No Renderman is far superior.>No, the best is MegaMeme render??I get get sick to death of this in every thread. Cycles is perfectly good for the job but you will need to turn down the default settings. Learn how to use it, you will get far better results for a still than BI.
>>520276Andrew Price please leave.
>>520276Cycles cant even touch those renderers
>>520290>>520306I can bet you - that you haven't a clue what you are talking about!My name is listed on more box office movie credits, more times than you have sold . . .well anything! Please tell me more about your knowledge and experience?
>>520317>implying we'd fall for such obvious bait.
>>520318Up to you.But if you think for one minute that the highest Grossing films involving CGI is because of Autodesk or a few low level rendering suits, then bigger fool you.
use more directional lightit reminds me alot of unreal 2 maps, i like itit looks pretty clean because there is no sense of weatherif you want the floor to be watery you would need bump mapping to highlight those areas, in general bump mapping would help alotso far the composition is not bad, keep going
What about now?
>>520327for what purpose this render?i understand the shadowy and ambient light, but what's the selling point of it? if its a game environment do it in real time so you could actually rotate the model and see how the lightning affects the environmentbut since its a render, you would want to get more out of your image which is proper lightning composition, displacement and post effects that will make the render appealing.i suggest you watch this videohttps://www.youtube.com/watch?v=O8i7OKbWmRMhttps://www.youtube.com/watch?v=m-N149FMlWk
>>520327that's a penis
>muh cycles can't even touch muh rendermanCycles is far superior for hobbyists on a single computerPeople actually suggesting full on professional CPU renderers to a guy learning blender are fucking retarded
>>520412>renderman>>520412cycles is slower than cpu renderers - arnold comes to mind. Its definetely slower than PRMan, too.
>>520415What the fuck are you even talking about, cycles on a GPU is 5 to 10 times faster than all "professional" CPU renderers with the same featureset enabled
>>520418Show me a CPU renderer not running on an average hobbyist computer that's able to deliver a better result in less than 45 seconds, including caustics and all
>>520420>not Why did I put that there
DING DING DING! SPEEDTEST TIME!>>520420 claims that Cycles can beat any renderer on a hobbyist toaster with CPU rendering. Let's test that. Reminder that this is for speed and quality. but mostly speed. So not all parameters are going to be the same. Like go-karting, you race for speed not time. Pic related is my specs. I will post the finished results as the finish. The finished samples per pixel will be 512SPP.
>>520438Also forgot to mention that the renderers against Cycles will be>Mitsuba>Luxrender>Yafaray>Renderman
First up is Mitsuba.Also I am a lazy bastard and don't feel like waiting around for 512samples so I lowered it to 256SPP.
>>520441>not smoothing the teapot
Up next is Luxrender. Sorry this will take a while I might be playing video games between each image.So far Mitsuba gives cleaner results (asside from those blotches) but that may be because I used Path Space MLT. I'm not sure what Lux uses. Probably Primary Sample Space MLT.Also quick side note I might not be able to add renderman in here if I can't figure out how to stamp the render stats in the final image.>>520442I left it faceted to try and showcase reflected caustics.
All those renderers just wish they were Arnold.
>>520441>>520447The cycles scene that was posted is infinitely harder to render than that scene though. 3/4th of the cycles ground-plane can only be reached by tracing a path through a refractive glass-y material
>>520447Yafaray, 256SPP.Yafaray looks pretty clean but is lacking in caustics and noisier. However is a bit faster than Lux and Mitsuba.
>>520441>>520447>>520451upload the blend and I'll run it through cycles on a 780
>>520450I am aware of that and I was initially going to do a heavily distorted plane to show caustics but like I said I'm a lazy, impatient bastard. And that is only because this test don't prove shit or change any opinions. Especially on this "literally who" of a 3DCG imageboard.
>>520452That guy said CPU. Not GPU.
>>520454It'd still be interesting to compare it to GPU rendering
>>520455Okay then. What is a site that let's me upload .blend filed? besides blendswap.
Here is the Cycles test. Fastest time with the cleanest output. But lowest quality. No no reflective caustics, filter glossy isn't accurate looking. If you want to get into the nitpicky details you could say Luxrender has the cleanest output if you don't count all the clumps of unsampled caustics.Sometimes I'm honestly fooled into thinking that Cycles is actually a biased renderer.
>>520447if you left it at default it would be bidirectionallux has a (as pic shows) a lot of diffrent types
>>520456 mega should do
>>520460I know but I did want to keep it unidirectional.Also I used the non-OpenCL Luxcore path.
>>520461http://www.mediafire.com/download/t82lwqo44nq8r57/untitled.blendHow fucking lazy are you to not make a fucking cornell box?
>>520458>User\Nicholasis this nicholas fedorov?
hdrsky.hdr get, make texture, world texture set horizon and what it was and real both but ambient
>>520159Try to up the render samples in the render tab.