Stumbled upon this on the Unity forums. How useful is this information?
>>520044Not very, especially since we can't see what's faster than Vector3.Lookat() in Update.I figure they're talking about removing the rotational component from the ModelView matrix in a vertex shader, which is actually explained here:http://www.geeks3d.com/20140807/billboarding-vertex-shader-glsl/
>>520169you can do that, but its fake billboarding and you wont ever get a smooth transition from billboarded to non billboarded
idk swap shaders