Your toughts on Render Man?I've been playigng around with it for a bit and things look prety good, but they always have a "cartoony" feeling to them. Have you tried it?Is it worth learning?
>>5199672slow, hideous maya
>>519970also, hideous blendurrrr
Is it slower than V-Ray?>>519971Whatdya mean by "hideous"? Are maya and blender bad or...
>>519972>Is it slower than V-Ray?No.>Whatdya mean by "hideous"? Are maya and blender bad or...I mean the UI is bad.
It's fucking retardedHere's a challenge for youCreate a material that uses the alpha channel of a texture as transparency in RISAnd yes, that IS a challenge, with only two solutions>write your own material shader in whatever shading language they useor>Don't use RIS and go back to their older rendering system
>>520380>write your own material shader in whatever shading language they usebeing able to use (read and write) RSL 2.0 is the heart of PRman. The only people that should be using PRman are people who understand what they're doing at a deep level with many years of CG experience not iray babbies.