Hey Blender Fags, I'm having a boolean issue and idk wtf is going on, I got one set of holes on this gun barrel all nice, but this happens when I try to do the next set.
Literally half of the barrel disappears...
Help me live: twitch/konar_tv
Check the boolean object for non manifold geometry. Go edit mode, Select-> select by trait->non manifold. If you find any, merge or close the mesh. Also do ctrl+n for good measure.
>>519750The geometry of those objects look terrible. I don't even know how booleans would work with fucked up topology like that
>>519767it's entirely possible to get the holes in the pipe you want w/o booleans
>>519784Why would you want to?
big donate banner right in the description lmao
>>519785it's just a matter of preference and avoiding cleanup, they seem to be making it more difficult for you anyway to make those holes.
Ok I fixed the boolean error, but I'm running into another issue, how can I fill in the walls of these holes the fastest? Without doing it completely manual.
Another view of what I'm working with, Already did one manually
>>519789Jesus anon, use math. Create one hole section, then just array on x or something to get the length, then array that entire section 360 with an offset to create the cylinder shape.
>>519789Use this, you literally just have to hold f.https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/F2This addon might already be in your version of blender, just activate it.Don't make all the holes at once though. There are many smarter ways of tackling this shape you're doing. You could start with a flat plane and bend it into a cylinder after you're done or you could boolean only one "module" and use array and mirror to repeat it as many times as you need.
>>519802saved/10, thanks Anon.
>>519802>>519804Shit like this should be in the sticky, you rock dude!
>>519789Select top and bottom rings of edges (alt click to select edge loop)Press spaceSearch "Bridge edge loops"
>>519802>>519804Great and clean technique.