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Hi, I'm a digital painter who is exploring options for using 3d in my work as a base to get more accurate perspective and shadows etc. I'm learning vue and zbrush at the moment but I'm wondering what other tools I can use to make more realistic landscapes? Even the best work created in vue pretty much look like a more complex version of what you got in Bryce 3d in the early 90's.

Should I get custom high resolution tree models for use up close renders? The ones in vue are okay at a distance but look kinda crappy when close to the camera. Or should I ditch vue in favour of something else entirely? World machine seems pretty good for terrain though.
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>Or should I ditch vue in favour of something else entirely? World machine seems pretty good for terrain though.
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world machine is great for distant landscapes
but if you want something unique you gonna have do it yourself and it won't be easy.
you can also download nature asset pack and compose something special
>>
If you're using it for a base to paint over you don't need high res anything.
If you want vegetation for close ups, look into speed tree.



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