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Is Poser still a thing? Is there any good alternatives for it beside DAZ?
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its like asking 'is porn still a thing ?'
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>>519273
Okay, I know teenagers who are spaming sadpanda with shit tier cgi porn use it, but should someone who generaly makes scenery and environment modeling but still likes to make the livelier with costumized human models use it, change it to daz, or is it some better alternatives which doesn't require pirating teh thousan add-on and model to actually being usable?
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>>519272
>>519276

How is this a question?

If you can't model for shit and still need make sceneries for whatever reason you use Poser and if you don't even have money, Daz. Wasn't that fucking hard, was it?

I guess there's also stuff like iPose or whatever that shit is called and of course the SFM if you want to make shitty MLP 3D or Heavy vs. Scout porn.
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>>519272
Poser is still a thing, but the people building Poser absolutely do not care about their user-base so it has becomes a sad story all too clear that the company Smith Micro, or the staff behind Poser have no vision for the future.
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>>508535
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>>519303
Yes, but that thread is old, and DAZ doesn't need help.
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>poser has hair designing intrface
>and basically isn't good for anything else
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>>519272
If you intend to ever get a job in 3D, even the lowest level imaginable, Poser and DAZ will lead you nowhere. Poser is literally only good for amateurs and neckbeards who want to see demon chicks ride supersized veiny cocks.
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Thjn
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>>519474
Poser and DAZ were never intended to be professional level apps.
Though oddly enough i have seen poser renders used in book covers.
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>>519481
some people seem to think that because they can pull some shit out of Poser and DAZ they can actually create proper 3D
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>>519482
And where might we see your "proper" 3D works so that we might value your opinion?
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>>519482
Yes. Might your greatness grace us with your proper 3d royalty so thous we humbled imbeciles can gaze upon your exceptionalism to expire in wonder?
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>>519482
The end consumer doesn't give a fuck whether it is "proper 3d" or not.

All the see is a pretty picture.

We could look at people who use motion capture a cheating because they aren't doing everything by hand.

After all it isn't "proper 3d" now is it.

And what about photographed sky domes and texture maps?
They aren't procedurally generated, so they are not "proper 3d".

Poser and DAZ are for people who want to be essentially digital photographers.
And instead of deriding them, you could be making money selling to them.
It is not uncommon for addicts to have $5-10k spent on stuff over the years.
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>>519523
>All the see is a pretty picture.
Poser isnt that, kid.
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>>519524
only after a lot of photoshop. Even then its usually still uncanny valley tier.

Either way, I'm sure the majority of users just create waifus. That's what I do anyways.
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>>519526
!!

waifus are 2d
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>>519523
This exactly. It never fails to amaze me that so many /3/fags bitch and moan about how they have all these skills but can't find work in the industry and here is a market of customers for 3D content measuring in the millions, many of them who spend thousands a year on their hobby and instead of exporting that potential for revenue /3/fags put them down as "hurr durr not real 3D".
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>>519524
Not my work, btw.
No it isnt a masterpiece, but book covers never are these days.

In the past, publishers and ad agencies hired photographers to take pictures to place in articles and advertisements.

Now they just license something they find in an online catalog.
Photographers had to change their modus operandi for making money. The ones that did are still working. The rest, not so much.
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>>519528
It is the old "hollywood is calling" syndrome.
Everyone thinks they are going to be a star at something. And that sooner or later, they will be recognized for their greatness and elevated above the masses.
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>>519523
Real 3d professionals are less willing to insult Poser publicly because many of them began their start with Poser, or DAZ3d. Some moved on learning more at a professional level, while some stuck with Poser because it is what they preferred.
Certainly there are still people who look down on it, but that can be said about literally everything.
You'll find just as much extraordinary content, while also mediocre content, and many amateur not so extraordinary content.

In the "professional" 3d world Poser is seen as a tool applicable to how it is used where it is suited.
You'll find just as much GREATNESS, not so great, or terrible creations as in any medium, or of any kind.

Shall we begin insulting those NOT churning their own butter, and instead buying butter from a supermarket?
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>>519551
>Shall we begin insulting those NOT churning their own butter, and instead buying butter from a supermarket?

Yes. If that is what it takes to point and laugh at so called 'poser pro's' I am more than willing to go to such lengths.

>Real 3d professionals are less willing to insult Poser publicly

You mean REAL professional as the inclusive term for anyone working a field for payment right?
Not professional as in a skilled craftsman? Yeah, that is what I thought and totally how I read it.

Look anon, real 3D art experts (as opposed to mere pro'stitutes) will point and laugh at the poser from cradle to the grave.
Even if they don't articulate this stance verbally when confronted with a poser they will be thinking it inside the privacy of their own heads.
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>>519554
>Not professional as in a skilled craftsman?
You are like one of those bass faggots who care about what kind of bass guitar a guy has rather than how the song sounds.

The more sophisticated apps like poser and daz become, the more you will see them being used.

Sorry that hurts so much.
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>>519554
>real 3D art experts (as opposed to mere pro'stitutes) will point and laugh at the poser from cradle to the grave.

It is pointless exchanging ideas with some who sees the world in absolute absolutes, or all inclusive binary thinking. You see something as all or nothing, when that couldn't be farther from the truth. Your sum totals are based on your own one sided view.

Do some professionals dislike? Of course. Do many of them dislike it? NO. Do some believe it is a useful tool for certain professionals, and amateurs? Yes.
Unless you have the data, you're talking out of your....
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>>519541

Here's a cover of Heavy Metal magazine that was done in Daz Studio.
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>>519562
So that's why it looks like a shitty quality hybrid between 3D and traditional toon drawing.
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>>519571
>shitty quality hybrid
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>>519571

>NaCL
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>pose 3d scene
>run render through filters
WOOOOOOOOOOOOOOOOW
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>>519555
It's more like I'm the virtuoso guitar genius shredding with my tongue and playing licks with my dick
while poser guy is on bass playing "duh-duh-duh....duh-duh.." on the top string alone.

>>519557
>Unless you have the data, you're talking out of your....

Finely educated mind of balanced, nuanced, opinions backed by 15 years of experience in the field?
Look, It's not that I'm trying to be an asshole on this issue. It just that the truth of this matter will piss off the right people.
There simply is no mutual respect between artists and posers, never was.

If there was that would be a lot like pyrotechnicians being respectful of self-immolationists that are using
fire built by a 3rd party to set themselves ablaze, but instead accidentally commits arson.
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>>519591
>There simply is no mutual respect between artists and posers, never was.

Again you are using the absolute absolutes with your opinion as the narrowed pathway to repeat:"I'm correct, because I believe so." which is fine but not accurate.
I can remember as far back as 2000 when there were angry 3d sculptors complaining that DAZ, and Poser models all looked the same. Some still say that, but like anything depends on the persons and how far they choose excel in creating their own.

There also isn't even a solid 100% mutual respect between all artists of the same craft. But maybe you'll say they at least respect those that do better than themselves, which reminds me of some who use DAZ, and Poser well above, and beyond the casual dial spinners. Am I supposed to discredit them because of the others that simply enjoy the programs as is while not learning how to cross platform, and do more with it?

If I am to simply fold my arms and say:"It's shit." does that do anything but inflate my ego? Does it require anything of me that keeps me wanting to learn more? Does it keep me curious, interested in reaching for more inspiration? I don't think so.

Literally anyone can simply shame, insult, and discredit anything at anytime and to me all that resembles is a child smashing ants. The rush, the feel good energy in killing those tiny enemies, and never caring about those ants that create complex tunneling in dirt-piles that scientists still don't fully comprehend the complexity of.
Are you going to be that person who provides no inspiration, but feels good crushing others who show any interest in something that you hate?

I get that you think you're right in every way, and I get that you hate it.
You have provided nothing of interest to me but stubbornness.

Now before we continue wasting our time on differences of opinions, maybe you should use you time to find, and give inspiration with actual results that can be seen with our eyes.
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>>519591
>It's more like I'm the virtuoso guitar genius shredding with my tongue and playing licks with my dick
Ok, you are a kid. Now it all makes sense.
Time will slap some humility into you. Eventually.
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>>519571
Someone still got paid to make it.
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>>519605
>I can remember as far back as 2000 when there were angry 3d sculptors complaining that DAZ, and Poser...

I do remember those years fondly. Back then I was just starting out and still not good enough to surpass the artist employed by those companies myself.
Still I always thought of poser as on the level of posting screenshots from a game you are playing, the credit for all the art of poser goes to the nameless artists employed by those companies.
Poser stuff where frequently posted on 3D enthusiast forums and sites back then, but this stopped as poser "art" quickly gained notoriety and negative feedback about stinking up the boards.


>>519617
It will no doubt appall you and challenge your concept of reality to learn I am in fact thirty-five years old, a child of nineteen hundred eighty-two.
You must in fact recognize that I can't be dismissed as a 'kid' and confront the terrible idea that people of ripe mental age might hold views that forces you to label them as 'douches' rather than 'kids'.

But do let me go on record stating a plethora of things in this world have humbled me throughout the years. Poser/DAZ artistry just isn't among them.
It's actually on a rather short list of things I can still feel as absolutely smug about as I did back when I was sixteen.
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>>519630
Both Poser, and DAZ have had better days. I am a bit defensive about Poser because I've invest a lot of money into it, and still fall back on it from time to time. DAZ was purchased by investors in India last I read, which means DAZ is doing quite well financially. Meanwhile the company Smith Micro, and the people behind Poser seemed to have become lax, and lost sight of Poser's future to innovate.

What I would like to see Poser have is better sculpting tools with more stable joint controlled morph creation, which I believe would help give users easier ways to create their own unique ideas.
If they did I believe you would see more people taking it serious again instead of feeling limited, or trapped with Poser's model sets that most users dislike.
If Poser continues to disappoint I doubt I'll ever bother defending them.
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>>519638
Poser needs a link to a decent renderer like iray or lux built in.
And a decent shader library.
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>>519630
Point taken and I apologize.

One point i will make is the reason you do not see as much crap created with professional level 3d applications is the frustration level is much lower.

And poser/daz is easier in that respect which accounts for the sea of crap.

But over time the tools will mature to the point that professionals will begin to use them. Even if it is 10 years from now.

When it becomes cheaper to do everything virtually, cost will be the driving factor for most work.

And it will simply be cheaper to begin with already existent assets and modify them rather than hire someone to reinvent the wheel.

Not everyone is looking for a masterpiece.
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>>519506
>>519511
>>519523
no I will not share my stuff, you guys are hanging out on /3/, I'm pretty sure you have a vague idea of what is quality 3D and what isnt

the end consumer sees a difference between quality and shit, even if he doesnt know the process behind it

motion capture is part of a proper 3D pipeline depending of the realism/style you want to achieve, animators have use more or less elaborate references for their work since forever

HDRIs and texture maps are tools used to achieve a handmade result, not some sort of cheap result generator like Poser and DAZ

>>519524
this guy gets it

>>519526
>create waifus
exactly the kind of shit I was talking about

>>519562
its indeed shit

>>519618
sure, why reach for the sky when you have shit at home

Come on guys, do some real artwork, impress yourselves!
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>>519702
>no I will not share my stuff
>Come on guys, do some real artwork, impress yourselves!
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>>519702
>do some real artwork, impress yourselves!

How about if you shut up about what I enjoy using, and stick to finding constructive ways to impress other than yourself with your own arrogant opinions?

I enjoy using it, and you're not helping.
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>>519702
>HDRIs and texture maps are tools used to achieve a handmade result, not some sort of cheap result generator like Poser and DAZ
Jokes on you, both Poser and DAZ use HDRI,
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>>519846
pretty sure he was talking about the whole thing with characters and stuff, not just quick lighting
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>>519862
Yes, but both have that too.

Now it would help if you could pipeline it to other render engines, but both have full HDRI.
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>>519474
Nah, I have a real job. 3D is just a hobby for me.
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>>519482
Not neccessary. Hiroya Oku (Gantz, Inuyashiki) for example uses poser generated images as digital help to Draw his works.
And let be honest, if you are a 2D artist it's esaier (and cheaper) to make refernce sceneries in 3dmax than built one in a studio.
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>>519898
>real job
like being an artist isnt a real job or something
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Poser might simply ignore their users but Daz is actively hostile towards their users.

Point out a bug in their software on their forums and you end up getting threatened with bannination. Well I guess it's easier to just ban your users than it is to fix the bugs in your software.
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>>520068
>Daz is actively hostile towards their users

I have heard this is from several. There are very different ways the two "online communities" react to negative criticisms. Smith Micro's official forum at RuntimeDNA has been known to react the same way at times.

Poser's group seems to want to rely mostly on users providing additional content at Hivewire 3d, but unfortunately that has not substantially improved modeling, or rigging technology.
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>>520068

I just got the ban hammer warning twice in one week. Once for pointing out they spend more time making yet another version of Genesis/Victoria that really nobody asked for rather than fixing problems with their software.

Hexagon has been languishing without support as well as other software they sell.

The other was pointing out their export/import for collada and fbx are bugged and have been since day one. They only use they have are for geometry because they aren't able to export or import without bugging the rigging. So anything rigged in Daz Studio is useless in any other program and vice versa. Yet they sell game developer licenses as if you can just export your Daz assets and use them in the game engine of your choice.

This export/import bug has existed since day one. I got an email saying that pointing out bugs on the forum is an attack on the development team.
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>>520083
Stop triggering them!
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>>520083
At least DAZ is making newer models to remain competitive. Poser users have been completely abandoned from having anything newer, or better than Victoria 4. Some Poser users can get V6 to function in Poser a bit.
At least DAZ3d is faster and more competitive.

Poser uses will have to wait another two years for something new, and even then it probably won't be anything modern keeping up with 3d models of the time.
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Genesis 3 females are alright. All of them have too glossy lips by default though.
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>>520083
>pointing out bugs on the forum is an attack on the development team
Are the developpers are leftish university students or what?
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>>520108
>I don't like em, they're villains they're scum they're young people, they're LEFTIST!

So true, bet them assholes never heil'ed a good day in all of their lives, commit em to the ovens.

>#1488redpill4LIFE #YOLO
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>>520124
Is this the power of /3/?
What did he mean by this?
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DAZ user here.

Poser is still relevant to some people, but a testament to how dead it can be is that they used footage from RWBY for their newest update, Poser 12. DAZ is actually a fairly decent program as long as you aren't going to animate shit there. It comes with an IRAY plugin and plenty of IRAY textures, the UI is super intuitive, and can make scene building a breeze. The Genesis series models make it even easier, because it turns the arduous process of modelling a human and their clothes into a glorified dress up simulator. Which I use to make my models because the auto-fit feature for comforming cloth is so fucking easy. Attached is one of my models that came from a genesis model that I remodeled and retextured. Ignore some of the hair and skin problems-- I'm applying better shaders in Unreal Engine.

On top of that, I get emails about new DAZ royalty-free content on a daily basis. So sometimes if I'm feeling too lazy to model out and texture, say, a city block, I can buy a very well textured model for $20.

I'm an animator, and my workflow is
Maya (modeling) -> DAZ (scenebuilding) -> 3DXchange/iClone (rigging, hair/cloth physics) -> Unreal Engine (rendering and particle effects)
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>>520135
Also forgot to say, DAZ assets are all over the internet for totally legal purchase that is in no way associated with pirating. So that's nice too.
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>>520136
>>520135
And I forgot one last thing--
DAZ-based models are a masterpiece when it comes to in-engine rigging. You can pose the limbs in near impossible positions and there will be literally zero deformation from weighting.
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Is it just me or someone else also experienced, that DAZ hadn't closed after you quit from the program and you should kill the process manually every single time?
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>>520145
It might just be you m8.
I've had it on two different computers and that doesn't happen to me.
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>>520137

That's because Daz Studio uses joint controlled morphs. So when they rig a model they rig for an extreme position like normal and then they create a morph that fixes the deformation of that position. Then they create a JCM so that as the bone is moved the morph is applied to the figure in a way that is proportional to the movement.

This is why when you create a full body morph it ends up looking like shit when you pose it, because you're just using the weight maps alone. You have to create the JCMs for your morph too.

This means the more full body morphs you have on your figure the more memory your figure ends up using on your system because more JCMs gets saved in the figure's data folder. So the bends look really good, but there's a price to pay for that.

>>520145
That used to happen to me all the time pre 4.9 but I haven't had the memory leaks happen since updating except in instances where Daz Studio crashes.
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>>519272
>any good alternatives for it beside DAZ?
MakeHuman
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>>520189
MakeHuman has potential but needs a lot of work.
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>>520197
They need a decent base mesh to start with. All their meshes look like ass. Most accurate medical laser scans my left tit!
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>>520300
This is the best I've found. Although nothing is rigged
http://3dscanstore.com/
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>>520328
all the bitchez there are fat and full of imperfections
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>>520329
Those "bitchez" are not all "fat", but some of those imperfections are good because that is what helps to make them seem more human. Have you not learned this yet?
You seem as if a child. So now do you understand how people aren't always perfect?
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Which character or morph addon has the best tits?
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>>520682
The child not knowing how to define "best". Many people prefer average. Default is average.
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>>520685
>for mature adults such as myself!
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What's everyone's favorite clothing item or designer for V4?

I'm quite partial to most of 3D Age's items. Though favorite item overall is probably Sweetheart Boots.
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Any idea how I can transfer "XandM V4 Ultimate Breast Shapes" to clothing items with daz studio?
Daz forums suggested right clicking V4 and selecting "Transfer Active Morphs" but it doesnt appear to work for anything but the default V4 morphs.
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>TFW no QT LiftFu
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>>520724
Cute 3d makes some nice stuff.
3D Age's stuff is good considering how prolific he has been.
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>>520885
Agreed, 3D Age has managed to pump out some of the nicest and most useful clothing for most everything.
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Can someone identify this hair?
store descriptions don't credit it.
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>>521073
Found it "Toxic Actual"
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>>521082
Toxic is the name of a package of add-on texture colors.
The name of the hair is Actual Hair by Mindvision GDS.
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>>521193
Thanks!
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>>519272
It is still a thing, however dead but still alive mostly by the users, and people making money selling supportive content.
If only Poser worked to please that latter group it would become useful far into the future.



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