Hi anons, i've got a problem while modeling in Maya. Straigh to the point, how can i solve this wireframe issue in this image? Next to the hole, the wireframe is weird, like smashed. Any hints? Tips? I tried using the sculpt tool, using relax brush, but still....
OP, without a doubt, we could help if you posted the actual wireframe.
>>518966Ok, sorry. Here it is the actual wireframe of the object. But i think with the wireframe it will be harder to notice the problem. Like i said, you can see that the wireframe is somehow smashed..
OP Here, another thing i wanted to say is that i'm probably being perfect minimalist trying to do a perfect 3D model without a few problems, but still is there a cool way to prevent these weird wireframe deformation?
>>518978Those are poles, and they inherently don't smooth well. Or sculpt, for that matter.
>>518982they sculpt fine. I used to make mistakes like you and op are currently making - trying to go for extreme precision. I just wasted a lot of time. >PROTIPIf I want perfect circles I use CAD. If I want to sculpt artistically I dont worry about what op is experiencing.
>>518984They don't react well to smoothing at all.
Check for open seams in the mesh.
>>518984Sorry for my ignorance, but what is this CAD youre talking about?For this circle in my model i used a script, its really cool but sometimes it doesnt do the job.