When you uvwrap a model like a tree do you want to flatten the wrap so it's as rectangle as possible or is it okay like this?
you want to use at least 90% of your texture space
>>518928Use the Blender Questions Thread, also use follow acitve quad and make rectangles to this kind of things
Pelt flatten that shit.
>>518928>>518960Do NOT unwrap this using active quads, texturing that will be a huge bitch.Your islands could be arranged in a square space pretty well, I'd suggest making the texture twice the width or half the height and reserving one square for the leaves and one for the trunk.
thanks op I threw up a little
>>518928First: Do yourself a favour and keep your leave and your bark textures as two seperate textures. Second: Yes, Rectangle if possible.Third: You could also be lazy and try cube/cylinder projection for the treebark.
>>518928The way you have it you are gonna get a lot of squished textels. You need to use a checker map so you can see wtf you are doing