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Box modelling vs Vertex modelling for low poly anime waifus?

Which one and why.

Discuss.
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Whats the difference ?
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>>518778
mostly in terms of the workflow.
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>>518778
also, there's a chance you may end up with very fucked up topologies and a lot of unnecesary detail and extra vertexes if you do vertex modelling for low poly shit.

meanwhile if you try to do box modelling, you will end up with a cleaner topology and using only what is needed.

Theferore box modelling is the correct approach for low poly models.
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>>518781
Whats the difference between box modelling and vertex modelling ?
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>>518784
box modelling = you make a box and create edge loops over to shape the box.

vertex modelling = you create and extrude individuals vertex one by one.
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>>518786
so it's kinda the same thing. you don't have to stick with a single method while doing stuff, you pretty much have to use all of them.
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>>518787
they're not the same thing though.
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when i select both edges and vertex to create a character how does it called?
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using simple shapes and using union then fixing topology is easier than either approach in my experience. veryex modeling would still be preferable to box modeling. box modeling is a complete waste of time and a totally ass-backwards way of modeling anything complex
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>>518775

Box modelling and Vertex modelling. That 12 year old workflow.

Get with the time gramps, Zbrush is the future.. You should be sculpting low poly and texturing and then using that to bake textures.

That feel when people are learning a deprecated workflow for idiots.
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>>518794
>zbrush for sub 1k models
lmao retard.
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>>518790
box modelling focus on the big shapes, it's a top down approach.

vertex modelling focus on extruding individual pieces, it's a bottom up approach.
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>>518796
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>>518800
>literally no diference makes using zbrush to make low poly
lmao zbrush shill
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>>518796

U ever hear of zmodeler.
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>>518807
>I make pixel art by using photoshop filters.
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>>518796
>sculpt model in zbrush
>make crazy fast retopo in maya or 3dcoat using the high res zbrush model
>bake zbrush model on sub 1k model if needed

lmao retard.
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>>518809
You're saying using z modeller to model low poly inside zBrush is comparable to using photoshop filters and calling it pixel art?
That is quite retarded.
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>>518775
I like it

I don't model at all, I come here just to gawk at everyone's excellent low-poly work. Might get into it soon though not today, but if anyone posted more low poly qts for me to look at they'd be making one man very happy
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>>520330
Here's some stuff I saw in the old thread
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>>518801
You must be retarded to not see the difference
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>>520332
Low Poly Heads are the bane of my existence, I have way too much trouble wrapping my head (heh) around them, anyone got any tips?
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>>520784
its just a 12 faced cylinder with bunch of loops in between, most cases you won't have to even model facial features and if you do just extude few polygons

also her glasses in the pic is 3 side image plane
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>>520789
Mind giving a critique? Trying to emulate the Persona Q models, thumb is still pretty rough
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>>520804
Main reference, save for the shoes/arms/thighs which are from Chie
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>>520804
its ok, there is no general rule for heads. hands are usually thump+ fingers like you did there.

in lowpoly models they usually push the mouth faces abit forward to give the sense of mouth/nose parts
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You can make her eye to have more white part.
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>>518789
oh, this is what OP's talking about?
jesus fuck, vertex modeling, no questions asked
if you want to "sculpt" something from another object you should use Zbrush instead
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>>518789
>OP: guise, which one is better-- karate or kung fu or boxing or kick boxing or what?
>anon: what? It's not like you literally cannot kick if you're a boxer. You use everything in a fight. You're not stuck to single list of moves like in fucking Mortal Kombat or something.
>OP: but they're not the same, anon! They're different!
No fucking shit they're not the same thing. If you think you're restricted to using one and only one technique to get a job done then you're either retarded or too new to even be asking such questions.
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>>521911
huhuhuuh
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>>521911
Undergrad.
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I start with box to get the general shape, then start removing vertices wherever I can, and cleaning up.
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>>518775
Doesn't both involve dragging around vertices, cutting, extruding, edge loops and deleting faces?

Just go with whatever you're most conformable with. It's all the same

Personally I always start with a single quad and just insert vertices and extrude edges along the way until I reach my final shape.



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