Alright.Major problem.Remeshing an object that i've GoZ from Maya and its a hardsurface object.I want to keep the hard surface while remeshing it and the guides aren't enough.Anyway to crease an edge and keep that crease while remeshing?
>>518729You can assign polygroups and tell zremesher to keep them.
Polygroup by normal could be of interest. It should assign PGs and differentiate elements automatically