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File: ut7gigjuk.jpg (118 KB, 718x780)
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Tips on UV wrapping buildings?

Here's a pic of a house im working on. Whats the best way/most efficent means of uv wrapping a building kind of like this?

I'm planning on hand panting the uv wrap after I get it all nice and clean/organized.
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if the house is symmetrical or have even pisces make a seam crossing it all in the middle, then unwrap
obviously everything else is gonna give you trouble, especially the windows then start to unwrap those individually and slowly arrange them.
if you are not experienced with unwrapping it might a while
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File: image.jpg (1.06 MB, 2048x2048)
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>>517204
I personally unwrap the main structure into a single texture sheet, and then I unwrap things like the trims into a second texture sheet. I do it this way so that I can have unique detail on every pixel, it may not be the best way because I sacrificed extra resolution for that detail, but the detail is important enough to me that I'm willing to make the trade-off. Your use case may vary. A lot of modern games use tiling textures with splat maps over them for individual detail. It's just a matter of the methodology that works best for whatever artistic vision you have for your content.



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