Been fucking with 3dsmax for the last 4 hours trying to get a working bitmap for my 3d model.I basicaly want to 'convert' a material(Multi/Sub-Object type that has about 14 materials in it) to a bmp , png , or whatever
Anyone knows how the hell I can make this work? I need the 'file' that puts all the textures in the right place. I tried "Render to texture" and when I tried to apply the texture to the 3d model , it was basicaly just a picture that kept looping on the object
>>516826>I basicaly want to 'convert' a material(Multi/Sub-Object type that has about 14 materials in it) to a bmp , png , or whateverso you want to convert 14 textures to 1 texture?
>>516828This is what I have , as you can see , all the textures are already applied correctly to the model so I suppose there is already some file /mapping or how the hell should I call it.
this is the mapping of another 3d object. This is what I need , this is what I want to get from that 1 Multi/Sub-Object material if it's possible.
>>516829i think you should google "texture atlas"
>>516831trying that right now. if there are any other alternatives , let me know.thank you
this is what I managed to get with Render to Texture. look weird but it should work. the problem is the texture won't apply correctly , its just a looping picture.
>>516833I was going to write an explanation but I think this is too complicated for you now. You should read the sticky / practice / git gud
what I got using atlas texture
I uploaded all the filed needed. If anyone can provide me a working bitmap for the 3d model , I'd really appreciate it. The 3d model its made out of different meshes , I usualy attach them all in 1 single mesh so I can easily apply the bitmap.https://4stor.com/8dNIg
wrong link .. http://www.mediafire.com/download/ko0u2z3ktqm43o0/lighthouse.rar
I think you do a trick with a second uv map set. Uv map the whole object onto a second uv channel and bake from the first with the multiple maps to the second with one set.
i got it to work , i didnt have to mess with 3ds max rendering setup etc.Thank you.