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Hey everyone, need help really quick
I need to open a box like this on Maya, what`s the best way to do it?
(note i`m not even a 3D artist i`m helping someone with UV mapping and realized the box should look this way, they are not replying and my friends deadline is today, plz help)
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Help? thats going to cost you, since your desperate its going to cost you more.
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>>515511
dude don`t be an ass i just need to know if dividing the face would break the geometry or what would be the best way to do it, this is for a friends thesis and he feel asleep and i mapped and i got no idea how to do this shit
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bump, i truly need to figure out how to do this , been trying to look online but found jackshit
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Guys if i used the "divisions" thing on the edit mesh feature could i create this effect? please help, my buddy is asleep and he has to turn this project in a few hours and i´ve called him already
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Try using blender's smart uv project.
Alternatively you can use box projection.

Or open the box in Mudbox and Ptex paint it for UV'less unwrapping.
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>>515517
hey buddy! thanks a lot, the problem here is that my friend is doing a college project in Maya, i did the textures and everything on photoshop and he taught me how to do the UV Mapping, the problem is that i realized that some of the boxes that should be open, like the ones in the picture, are closed.

i learned the basics but still can`t figure out how to open the boxes, i`m 99% sure he didn`t notice since they are just in the background but i need to open them to do the UV shit
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https://discord.gg/0Y4utWZT6cxcZ909

hey bud hop on our discord and ill just help you on there. type in questions
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Do you need the lid to animate open?
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>>515524
nope, according to the storyboard they are static on the bg but they are all open, dude forgot to open them i guess (it´s an entire house he had to model), i left the boxes for last for the UV and found this out
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bump!
>>
Just drop the maya file on here



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