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https://www.youtube.com/watch?v=NKDF0zfcZdA
It's blender ok for professional AAA work?
>>
> talks about photorealism
> invents blender

also why did you post that cute bait chunli then post an irrelevant video. now all i think is chunli
>>
>>515023
Yes but not as well as industry standard software.
>>
>>515052
this :^)
>>
https://www.youtube.com/watch?v=wDRTjzLNK0g
>>
You can achieve near photo realism in UE4 a game engine faster than in Blender. Blender is shit.
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>>515074
blender != cycles
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>>515077
defaults matter, pal
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>>515158
>defaults matter, pal

If you don't have a library of your own materials, base meshes, lighting setups, HDRis, and so on then you need to fucking do something else with your life (or better yet, end your life).

For any beginner who doesn't know what I'm talking about (for Blender) look up 'Append' and 'save as Startup File'
>>
>>515023

I think blender is a good starting point for not knowing any 3d software.

But most professionals use some or multiple paid programs.

Industry standards, plug-ins, support

The biggest gripe that the company I used to work for about blender was support. They didn't want to bother with spending time searching forums for a solution to problems.

As for working as a freelancer, that probably wouldn't be a problem - just create a really good portfolio / demo reel and work from home.
>>
>>515158
You can make your own default shit, although what I do agree on is blender's out of the box cycles rendering and the missing library browser with quick drag and drop support. Even a cad program like SolidWorks has a proper material library that you can drag and drop materials from to your scene.
>>
When is Andrew going to stop shilling for Cycles and move on to a better renderer already?
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>>515023
If you talk about making AAA game 3d meshes,rigging and animating, it is possible. If you talk about AAA highpoly sculpting and texturing, then you should go for another program.
>>
>>516071
blender is very capable of handling high-poly meshes
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>>516113
Blendfag here, no the fuck it isn't.

High res objects and high object scenes become slow as shit, to the point of being unusable. Texturing and animating can't be done without massive input lag on even fairly low-poly models.

Blender's viewport performance is dog shit.
>>
>>516141
>Texturing
Texture painting, that is.



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