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File: test23456_0863.jpg (41 KB, 321x177)
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Is this one worthy watching twice?

https://www.youtube.com/watch?v=d4rcSkgwtwc

tell me how much I suck, I know you want it !
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bump?
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Needs more frames per second. Textures/lighting could be a lot better.
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It's 25 fps, textures mostly are phong or lambert materials with different colors, so it's kind of flat, there is no bump. You said it, could be a lot better.

Besides these things, how's camera, scenes?
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>>514960

Composition/camera is great, but it's almost too "clean". Perhaps add a few post-prod work such as contrasting and subtle filtering.
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the lips look kind of weird. real lips are pulled up or down by the surrounding muscles, they don't move on their own.
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>>514962
Thank you. It's raw render, post-prod might actually change a lot, I will try that in my free time :)

>>514969
There is no surrounding muscles so it looks fake, this is my first time with blendshapes. oh and first time with fluids as well :D

Plan is to finish car model which I've already started, then make a new character model with all the head hands clothes. This video is kind of testing out blendshapes, it all begun with "computer" I'm glad i finished it cause there was much more in my head and no time for that .
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>>514912
2 minutes is too long. Somewhere after the eye ball is assembled I wanted it to end, and again on the conveyor I wanted it to wrap up. This whole thing might be better chopped down to 30 seconds with quicker essential parts of the segments.
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Wow cool animation, I'm looking forward making something like that in the future, keep it up!



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