I usually animate with SFM.Does Blender Animating easy like SFM ?also where do i get the Models ? (Nude ones are better)
>>514758https://sfmlab.com/https://officialdigitalero.com/phpbb/index.phphttp://rule34hentai.net/post/list/Model_Release/1That should cover 98% of where to get SFM-ready models from.>Does Blender Animating easy like SFM ?I've actually been wondering this myself. The only problem I imagine is the fact that you'll have to create the IK rigs for Blender.(or maybe there's a way to improve sfm rigs)
>>514761import*also, you'll need an account on rule34hentai in order to view the underage nude models.
>>514761thats it ?just import ? nothing else ?
>>514763Well yeah, that's it. Use Crowbar MDL decompiler to decompile the SFM model.http://steamcommunity.com/groups/CrowbarTool/discussions/0/412448158158680766/Then get Blender Source Tools, so you can import it.(tip: import the .qc file. it'll automatically import everything else)https://developer.valvesoftware.com/wiki/Blender_Source_ToolsTakes all of 2 minutes. Here is the zelda SFM model in Blender. Of course like I said, you still need to figure out how to do the IK rigging.
Anyone knows a good retopo tool for Blender(or some external one?)Basically I want something similar to the one in zbrush where you waint lines on your high poly to lets the edgeflow for your low polyI have been doing it with shrinkwrap but thats just very slow.
>>514787http://igl.ethz.ch/projects/sketch-retopo/sketch-retopo-license.html and http://igl.ethz.ch/projects/instant-meshes/and the addon to import/export in blender https://github.com/VerbalTea/instantmesher
>>514802Maybe I'm dumb but Instant Meshes doesn't let me control the polygon density, so I'd have to separate parts into objects and do it that way?