[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG

[Advertise on 4chan]


Thread archived.
You cannot reply anymore.



File: m.jpg (422 KB, 1287x882)
422 KB
422 KB JPG
>>
sculptris wont be updated ever, also
cant retopo
blender is constantly update and is more than just sculpting, also you can retopo.
>>
>>514187
Blender
>>
>>514187
I tried sculptris and it crashed all the time. Blender works beautifully and has a shit ton more features. just get blender
>>
>>514187
Sculptris together with Mudbox.
>>
Sculptris is dead and the only things it really had going for it were dynamic tessellation and easy to use UI.

Blender has had the dynamic tessellation for a long time now and isn't dead.

The choice is obvious: Get over the UI.
>>
After figuring out proper shortcuts for working with a drawing tablet, Blender is fine. Not perfect, but it gets to job done. Fine detail still with Zbrush tho, but if you have no money and don't want to pirate, Blender can give you good results, just not AAA tier.
>>
Does anyone know how to avoid the polygon looking like surfaces when switching from rough to finer detail with dynamesh in blender?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.