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So Ive been using zbrush for quite a while and I'm wondering, whats easier? Model a T-pose character and then rig it in another software or jumping over all that work and start modeling a pose already?

What do you guys do?
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>>513947
The answer is simple, if you're 100 percent sure you're not gona pose him, model the final pose.
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T or some symmetrical pose it's far easier.
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zbrush doesn't have posing and like a shape states system?
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>>513954
So you can have both, I mean.
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>>513954
I tried that, using zspheres, making a Tpose and then moving them but they appear strange shapes most of the time like twisted arms or muscles.
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>>513947
If you rig in another software, just to pose, why don't you go one step further and animate the character?



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