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How i'm going?
Some tips, first face.
>I'm making a low poly
>then subdivide
>and sculpt.
>>
>>513588
model I want to do
>>
You should practice topology first.
Refer to >>512966
They have algorithms that do better than you. Learn from them.
>>
Don't get discouraged and finish your model.
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>>513588

Don't start out dragging edges. Begin sculpting immediately with a ball. Topology is just the final product required for animation not an artistic consideration.
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>>513615

I think it's good that op is trying to traditionally model. People who sculpt everything lack fundamental skills on average.
>>
File: Face_Loop[1].jpg (422 KB, 1356x760)
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>>513588
You need to work on your typology a bit more. I know that you have an idea what you need to do as you have drawn the loops and thats a good start.

If that "Jakie Chan?" model is what you want to model you are going to have to plan for the large eyes early on, as in now.

Here is an image of a character i modeled with very large eyes that might help.
>>
File: Loops[1].jpg (60 KB, 394x527)
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>>513762
And here is an image outlining the loop regions for deformation.
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>>513762
I forgot that I had an example .Blend setup.
https://dl.dropboxusercontent.com/u/38908748/Blender/Examples/Loops.blend
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>>513763
NA TRI MORETA
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>>513766
God bless you, with that blend file.
but how to get it to work. something to express.
*not op*
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>>513889
.blend files are opened in Blender, you can download it from Blender.org
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File: animated3.gif (74 KB, 36x40)
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>>513990
yes, i got it
but how make facial expressions
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>>514247
There is no armature or shape keys so all you can do is create your own or drag vertices in edit mode with proportional editing enabled.
>>
>>514271
some samples with armature ?



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