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File: Screenshot (12).png (275 KB, 1366x768)
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i dont know what it's wrong with my gengar.
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Your geometry is fucked for heatmap skinning. Skin with a different method.
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Try checking off the unused influences box
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>>513515
damm, thk man
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Just don't use heatmaps. They're shit. geodesic voxel is far better and it won't make a difference once you export anyway.

I would strongly suggest not disabling "remove unused influences". It has nothing to do with this error.
Also there's no way that mesh needs 4 max influences.
>>
jesus christ that topology is full of ngons and wide faces that connect to nowhere. even if it did skin, it would deform like shit.



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