guys what do you think? is still a wip, for a personal project
need to see the nude version to make a proper judgement
I can appreciate the subtle changes in skin tone for specific areas apporpriately, but overall it's shiny everywhere.
>>512804this is pretty neat. is this a render or viewport view?under bottom lip looks like a bug, but i guess you will fix that later (texturing error)wire?
Pretty realistic overall. I assume you are aware of the edges of bottom lips are problemed and will fix it.
yes is ,, only viewport no is the final material, and the details of the face and the body still missing microdetails, i hope put the final model in UE 4
>>512804When working on heads don't use a simple blinn/phong to view your progression. Use a shader/matcap/light solution that let's you see the head with fall-off mimicing more natural light conditions. We tend to see people in an environment where the light wraps around from all anglesand there is a certain 'lit from above bias' (sun in the sky, lightfixture in the ceiling etc).Here's a quick photoshop mock up of what such a shader would make this head look like.I feel your sculpt is a lot better than what your printscreen currently suggests.
>>512804the proportions seems a little weird. Little forehead and too much cheekbones, maybe is the perspective, nice model .
>>512880>When working on heads don't use a simple blinn/phong to view your progression. Use a shader/matcap/light solution that let's you see the headno, it doesnt matter. The only thing OP had wrong is his gamma being not-linear
>>512804thats awesome.when is the porn coming ? :^)
>>512887Totally matters, you wanna behold what you create the way it's supposed to be seen, illuminating from camera is like looking at someones face in a dark hangar while wearing a headlamp.