Trying to make my first bone system on a bow but i keep getting a loop error every time i try to parent the mesh with the bone system is there anyone that can help?
remove the vertex groups then re do the whole weights
>>512747Well that didn't work.Why are you even replying?
Why would you parent the mesh to the bones when it's skinned to them?
>>512758ok how to i do the weight animation with them i keep getting a loop error?Not parent sorry.
>>512761wtf is "the weight animation"?
>>512764weight painting? if you dont know what the fuck that is i suggest not rigging a bow
>>512767I'm replying to OP you autistic faggot. OP said weight animation; i asked wtf weight animation is supposed to mean. animation != weighting.
>>512767lol reasons why this board is shit.
Must be one of the worst threads i have ever seen, thank you op, and thank you blender.
I'm not entirely sure what the problem the OP is experiencing is, assuming this is even relevant, you cannot do looping bone/constraint setups with Blender's current, antiquated depsgraph. You could attempt to use the new work in progress depsgraph by using the "--enable-new-depsgraph" thing. You just add that at the end of a shortcut's path. Keep in mind it is a work in progress though, it is prone to crashing and bugs.