Playing around with a Charmander model ripped from Pokemon X&Y. Tried applying the normal maps I found sitting in the file's archive and this nonsense started happening.
>>512697Op, don't make porn of Charamander please. He's my one and only pokemon i ever had, trying to play pokemon on borrowe gameboy way back when.
>>512698I'm not making porn of Charmander (although I super could if I wanted) I just want some Normal Map advice
>>512697The 3ds uses normal maps?What program are you using. Upload the model and textures here.
dude for starters the normals need to be re calculated / flipped, and you need to make sure the normals are properly on the UV
need to soften the normals and make sure they are facing tangent properly. thats all
>>512697The UVs weren't made with normal maps in mind since all the models were cel shaded. You have to unwrap the models and do all the textures from scratch.
>>512697Is it a 3DMax normal or is it a Maya normal because they both use different normal maps. I used to have the problem when I was using 3DCoat because I was exporting 3DMax normals by default when what I needed were Maya normals.
What were the normal maps even used for? They couldn't have been for displacement effects.
It is on 3DS, and I don't really know what the normals were used for aside from maybe some extra smoothing? I the file I got doesn't have higher poly model, so I would be going in blind if I did some tesselation or smoothing to try and rebake the maps.
>>512763Don't know why I can't stick a zip on here. My 4Chan abilities suck and I don't wanna go through the nonsense of figuring it out. So here's a link to where the files are.http://www.models-resource.com/3ds/pokemonxy/model/9156/
>>513325It looks like it had a world space normal map. It didn't behave like it though, strange. The 3ds must use some custom shaders. To mitigate the seams all you can do is use a very low intensity normal map like this one I generated. To generate one without seams you would have to have the high poly model and bake it again.
>>513328Unfortunate, but at the very least the original model is already plenty smooth without a normal map.
All I wanna say is, anon, good luck.
>>512697Seconding this post if youre using 3dsmax:>>5129063dsmax has a flipped y (green?) Channel for some bullshit reason and viewing a nonflipped map will look all sorts of fucked up. In the normal bump modifier there's checkboxes to flip the red or green channels.