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I want to onion skin/ghost key frames but cannot for the life of me figure out how to select a rig's mesh. I've been searching the net all day. It's not locked out through layers or drawing overrides. Why do riggers lock out the mesh anyway?
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You should be able to select it in the outliner. It's hard to say without having the file.
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File: Untitled-1.jpg (844 KB, 1920x1080)
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Go into the outliner and select whatever mesh you are trying to edit. Then go: Attribute editor>object's mesh tab>object display>Drawing Overrides>Display type. Change it into normal instead of reference.
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>>512453
yep, that's letting me select what I want but it's not letting me ghost like I have in the past with simple geometry.
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>>512454
I don't think ghosting works on the mesh after a rig's mesh has been binded to the skeleton. I know you can ghost the controllers, but not the mesh. I suggest you look up Arc Tracker as an alternative to ghosting.
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>>512447
Use a plugin called bhghost
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Select the main control and look in the channel box. There may be a switch to unlock the geo.



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