Is there any MotionBuilder expert here? I'm a begginer and well, I changed a part of the mocap animation, I mean, I moved the arms of the character and started posing the hands, but it happen that I didn't like it, but I want to keep what I did to the hands, I changed the arms in the base layer and the hands in a new layer. I saved previously a FBX file, so I'd like to know if it is possible to copy the original keyframes or that part of the animation to the recent FBX and how do I do it?
>>512220Nice skin. Plastic teeth.
>>512300Really? To me that skin looks like painted styrofoam.
>>512303Didn't say it was the best, but "nice" seemed an adequate compliment certain to demand criticism.>>512310Same above.Didn't say it was the best, but "nice" seemed an adequate compliment certain to demand criticism.
>>512303Sometime skin looks like painted styrofoam. Depends on the skin, or lighting.
http://www.daz3d.com/more-expressions-for-genesis-2-female-sNow that you've all finished sperging, does anyone have anything useful to tell OP
Don't really understand what you want, but you can export your character animation and import it on a characterized rig with not problem. If it's just part of the animation that you want too copy over i sugest you import all of the animation and use the story tool too transfer the animations you want over too the take with the other animation..
>>512714I have solved it already. The file I was working on had saved the original mocap clips, so I unlocked them and saved the poses of the arms in the Pose Controls and I changed the arms again to their original poses without affecting all the work done previously. And sorry if you didn't understand, English is not my first language and I not related with technical terms. But thank you, I've just started working as a animator and I'm learning MB.