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Is there any MotionBuilder expert here? I'm a begginer and well, I changed a part of the mocap animation, I mean, I moved the arms of the character and started posing the hands, but it happen that I didn't like it, but I want to keep what I did to the hands, I changed the arms in the base layer and the hands in a new layer. I saved previously a FBX file, so I'd like to know if it is possible to copy the original keyframes or that part of the animation to the recent FBX and how do I do it?
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>>512220
Nice skin. Plastic teeth.
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>>512300
Really? To me that skin looks like painted styrofoam.
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>>512300
>Nice skin
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>>512303
Didn't say it was the best, but "nice" seemed an adequate compliment certain to demand criticism.

>>512310
Same above.
Didn't say it was the best, but "nice" seemed an adequate compliment certain to demand criticism.
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>>512303
Sometime skin looks like painted styrofoam. Depends on the skin, or lighting.
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File: c1-more-promo1.jpg (329 KB, 960x1248)
329 KB
329 KB JPG
http://www.daz3d.com/more-expressions-for-genesis-2-female-s

Now that you've all finished sperging, does anyone have anything useful to tell OP
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Don't really understand what you want, but you can export your character animation and import it on a characterized rig with not problem. If it's just part of the animation that you want too copy over i sugest you import all of the animation and use the story tool too transfer the animations you want over too the take with the other animation..
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>>512714
I have solved it already. The file I was working on had saved the original mocap clips, so I unlocked them and saved the poses of the arms in the Pose Controls and I changed the arms again to their original poses without affecting all the work done previously. And sorry if you didn't understand, English is not my first language and I not related with technical terms. But thank you, I've just started working as a animator and I'm learning MB.



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