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Hello, new architect here. I don't know if this is the right place to post this or in /p/.

I measured this church and designed it in AutoCAD (seven layouts).
I want to turn it into 3d in 3dsmax. I don't have any problem modeling, but when it comes to texturing I don't know what to do.
The inside of the church is full of curves that have hagiographies on them.

Is there in the market some kind of photocamera-scanner that can scan the curved hagiographies and make flat images of them so that I can place them on the unwraped surfaces.?
How should I deal this problem?

Again, sorry if this is the wrong board.
In photoshop there's a lens correction tool in the filters menu that might help out.
Mainly it's for fixing barrel distortion and other lens effects, but you MIGHT be able to get it to work for what you want.
If you have the cash, a 3d scanner would be the best option.

However you could probably make do by stitching together a series of photographs of the interior surfaces. Set up a camera on a tripod and take the a series of photos normal to the direction of the surface at that point. Take these and use each photo for the part of the uv map. The more photos you take, the greater the accuracy will be.

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