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how do you rig a machine? i get how bones are used on animals, but with a machine you can't skin weight, so how do you apply it?
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>>511883
>but with a machine you can't skin weight
why couldn't you ? you usually just set all the vertices of the part you need influenced to 1 on the right bone.
You may also just parent said part to the bone, but it's bad workflow as you can't pointCache it later
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You parent or constrain objects to joints. Skinning is used for meshes that need to deform. I guess you could skin it if it absolutely has to be one mesh object.



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