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File: Cup_Finished.png (542.02 KB, 960x540)
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I'm a noob at 3D work, but I'm extremely interested in learning it. So far I've done just a few practice things in blender and maya, but I always hear people talk about zbrush as well. What part does sculpting play in the development cycle? Are you supposed to sculpt a model first, and them export it to a 3D modelling program, or make a model, and then export it to the sculptor?
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Blender has a sculpting feature in it. Depends what you want to make. I use it to add damage and wear to models i've already made then I remesh them. You can also completely sculpt a figure in blender then remesh it. Check out some youtube videos,
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Qie estas de malo humor
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>>511667
>>511671

Have tried some sculpting i think i would rather slit my wrists then use that to build something.



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