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We ever gonna do another one of these?
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maybe
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>>511394
Depends
Are you willing to pull the "team"
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HA
I did the covered bridge in the background of the lower right.

OP, this project got done because at least one person took it upon themselves to very diligently organize and insist upon it. Whenever someone is willing to take on that role, something like this can be done again.
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>>511394
i mean we just need 1 or 2 people to "lead" it, probably would be easiest if they were the scene compiler. but we can use trillo to organised what needs to be done and who is working on what.

somebody start it
> im good with asset creation ( games or full res ) texturing ( mostly photo painting, not really to good with hand painted textures ), lighting ( arnold, renderman, vray, mental ray)
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>>511407
i also have access to a small farm, gnomon's school computers when nobody is using them
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>>511408
That can be handy
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File: 4sasd.png (102.34 KB, 1600x1200)
102.34 KB
102.34 KB PNG
Im down to help.
Potential idea: An excavation of a glow rock on a far away planet.
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>>511418
Cool. I'm in.
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>>511418
Whats our art style? What board do we need to go to get some concepts
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>>511447
post sum cool cute stuff you find in pinterest
people like and model em
we combine them in somewhere
hit render
BAM
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>>511448
Im sure on the origional project that OP posted. They had somebody do a few design language concepts so everybody could get a feel for how everything needed to look. It would be a crap shoot on if it would all look good together without some concepts
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Can model and texture and all that shit to a pretty good level. I don't feel confident enough to spearhead it unless the idea becomes a little clearer but count me in if someone has a cool idea
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>>511394
Is there a source file for this?
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>>511394
I wasn't browsing this board when this was made; how the heck did anyone manage to get all these jaded fucks to contribute something to a project?
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>>511447
when I was drawing this concept I had a howls moving castle style in my mind but it came out more like a star wars at at. I think a griity machinery look would be nice.
>>511448
I think we should do this as well, post concept art we find/make, sift through and combine the elements we like most.
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>>511475
The guy who finished it posted it to YouTube, but that video is now gone. I grabbed it before he deleted it. Dunno if he's even around anymore.
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>>511487
found these, how long was the origional?
https://www.youtube.com/watch?v=HI3Tn2pvOX8&feature=youtu.be
https://i.imgur.com/O8L7b.jpg
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>>511487
>>511489
>>511394
found more shit

http://rx.vyrd.net/3/7459.htm
http://rx.vyrd.net/3/11360.htm
http://rx.vyrd.net/3/16578.htm
http://rx.vyrd.net/3/20599.htm

read though these, it might help us understand how it was all put together without exploding
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>>511447
Try going to >>>/wg/. There was a Sci-fi thread recently that had some pics with a lot of potential.
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I'm totally down for doing some models and textures.
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>>511394
I'm game, but only if the person leading this project actually has their shit together and I won't be wasting everyone else's time. I can't run this, I've got 2 months to finish modelling and animating a 5 minute short film.
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Alright I guess Ill somewhat organize this, if you guys aren't on the discord id suggest getting on there.
https://discord.gg/0Y4utWZT6cw7HUcE
we can use it to get organized share pics/files and what not



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