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File: giphy.gif (1.98 MB, 540x304)
1.98 MB
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What is name of this app?
>>
>>511061
never seen it, but googled and its maya, why are you so fucking lazy?
>>
>>511065
unless he means whats happening in the gif, which im certain is snappers rigging tool (not released to the public)
>>
>>511061
>app
>>
>>511089
>implying Maya isn't a desktop application
>>
>>511061
that's maya.
You just control bones and blend shapes with driven keys and expressions.
>>
>>511061

Blowjob Simulator 2.0
>>
https://www.youtube.com/watch?list=RDcTspNK1P9T4&v=yZDlNh4aMSM&ebc=ANyPxKoWv-ygxEpTStFMgnqvxycMlRG3SToWPwAiIC3ikn5QlVBULgWOuvuCgb5XXorPB0FQYK7J
>>
>>511061
6 days late but fuck it

It's Maya, you can tell by the tool bar on the upper left.

The rig itself uses joints for the mouth and facial features instead of blendshapes.
>>
>>511783
>when you are 6 days late but refuse to read the thread and realise people have already said the same dumb shit as you and some people have already answered the question correctly
>>
File: 1428058254051.gif (2.47 MB, 280x280)
2.47 MB
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>>511706
>thread
>>
What is the benefit of using joins for the face instead of blendshapes? It seems like you'd just be making more work for yourself, since you'll be setting driven key all day after manually posing joints to get the same effect as you get from blendshapes.
>>
https://www.youtube.com/watch?v=3p5oovUw4ZE

https://www.youtube.com/watch?v=dKdV4Q-iR4A

https://www.youtube.com/watch?v=tY1YKHSTIi0

https://www.youtube.com/watch?v=FIMUqFYv3U0

https://www.youtube.com/watch?v=vcXiVe_9ALc

https://www.youtube.com/watch?v=PLdsw7gKhtY
>>
>>511817

Who is this cum drum.
>>
>>511855
https://vine.co/v/OhigQTmYLHX

Some unfunny viner
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>>511858
funny or unfunny she looks like she could take it sideways if you kno wat i mean
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>>511838
Because blendshapes are very limited and require lots of data
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>>511866
>and require lots of data
they're fucking morph targets so they only need to contain the vectors that change

try not to talk about shit you don't understand next time
>>
http://youtu.be/bWCa-JZVFIs
>>
>>511866
Morph targets just take the co ordinates of verts with the same ID and average between them. They cost almost nothing.
>>
>>511838
Regular joints are more compatible with with game engines and other 3D software. A lot of software are very picky about blendshapes/shapekeys and the only real export format that supports it is .FBX.
>>
>>512035
A face that has 10k polygons will require 10k vectors. An animation of 5 seconds in 30fps for a skeleton with maybe 30 bones will require only 9000 vectors (a little more if you're using quaternions), for a full body animation. Now a face doesn't only have one morph target, it's got maybe 30 for the whole range of human expression (I heard TF2 has around 200). That's a lot of data.
>>
http://youtu.be/_qfr5dQX5Ig
http://youtu.be/5_pg53dBMXk
>>
https://youtu.be/HEGU0LOTTX4
>>
https://youtu.be/HEGU0LOTTX4

http://youtu.be/qUMo4cPImUw
>>
https://youtu.be/ZyxO8nnh3sU
>>
yeah
>>
>>511123
>It's technically accurate to talk like a retard
>>
http://youtu.be/R_mGqNl_CrI
>>
>>511061
>app
fucking die.
>>
https://youtu.be/q0eBxuxL1j8



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