[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/


File: test.jpg (45.27 KB, 640x360)
45.27 KB
45.27 KB JPG
Hi /3/
Maya 2015 user here. rendering with mental ray. Trying to make this skull look like its in the geometry which has a background shader, so i can render shadows. You can see the geometry which is sort of reflecting my HDRI. I do not want this reflection! I have turned off "visible in relflections and refractions" in the render stats. so what am i missing here? why are there reflections of my HDRI? thnx if any1 can help <3
>>
shameless self bump
>>
>>510496

lel, no need to bump for a month on /3/. Your post is not going anywhere.
>>
>>510500
why friend? no maya fags around?
>>
>>510503
This is a really slow board, made even slower by the fact that there's a "POST QUESTIONS IN THE QUESTIONS THREAD" that shows up to bully people into one thread
>>
OP here. figured it out. /thread
so much tumbleweed on this board.
>>
>>510507

I'm sorry we couldn't spoonfeed you in time.

I couldn't make sense of your question either and I often troubleshoot IBLs.



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.