Maya 2015 user here. rendering with mental ray. Trying to make this skull look like its in the geometry which has a background shader, so i can render shadows. You can see the geometry which is sort of reflecting my HDRI. I do not want this reflection! I have turned off "visible in relflections and refractions" in the render stats. so what am i missing here? why are there reflections of my HDRI? thnx if any1 can help <3
shameless self bump
lel, no need to bump for a month on /3/. Your post is not going anywhere.
why friend? no maya fags around?
This is a really slow board, made even slower by the fact that there's a "POST QUESTIONS IN THE QUESTIONS THREAD" that shows up to bully people into one thread
OP here. figured it out. /thread
so much tumbleweed on this board.
I'm sorry we couldn't spoonfeed you in time.
I couldn't make sense of your question either and I often troubleshoot IBLs.