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File: fukt.png (129.29 KB, 819x506)
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129.29 KB PNG
So I'm doing the chess exercise in my intro to 3ds max course and I need to use the inset command for the rook for the battlements. However, when the inset is applied, the polygons go all over the place from the middle. What am I doing wrong? How can I fix this? No matter how many times I delete this object and redraw the line from scratch, when I get to this stage it fucks up again.
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Upload project file so we can take a look.
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Click the first field in the caddy and set it to Group. Then right click the second field to reset it to zero.
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File: chess.jpg (38.51 KB, 640x480)
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I fixed it by deleting some of the lines from the top and then redrawing them and welding the vertexes. Still p bad, but at least they're not clipping through themselves.
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>>510338

Setup smoothing groups and they will shade better.



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