mayafag who also dabs in blender. im quite impressed by the guys work.
how can i get my own cgi up to par with his?
seriously, what lighting tricks and texturing tricks does he use?
The render they get from their 3D program of choice looks nowhere nearly as good as those pictures. Heavy compositing applied.
I found this very interesting:
Try actually watching his videos.
I have, but it feels like even when I follow his tutorials, I get a different result
i fucking hate the way he talks
That's cause he is a slavshit
Is that supposed to be a criticism? Everyone does this, including the biggest names in CGI.
It's just easier and faster (human effort AND machine effort) to tweak things in post, rather than create simulations of fog or snow or tweak every light and every material when you can just tweak the color balance.
>in after "lmao post ur work kid!"
This shit is common sense.
That's because your core skills aren't quite there yet. It's not a criticism, it's just an observation, once you "git gud" you'll be able to fill in the gaps in lessons or information that aren't super polished the way say a for sale lecture / lessons series is going to be.
So how do I develop those core skills? Help me based /3/
let's see some work OP show us your best effort
>follow his tutorials
>follow other people's tutorials
>follow his tutorials again
>you understand something you didn't before
And repeat indefinitely until you're at his level
For the other people, Andrew Price is pretty popular and Cynicat pro has a really good pbr setup with cycles, I found him because Gleb himself recommended him on a video.
>Is that supposed to be a criticism?
No, I dont think so. Why do you think?
I'm also a slavshit, please link your work and I'll give you 20 hours of legit homework. But you're actually a pussy who just wants to complain and not actually trying to be legit.
He said "seriously, what lighting tricks and texturing tricks does he use"
Many, but most out of maya/blender.
OP here, heres some of my work
This is for the most part untrue. The guy has scenes you can download. I remember downloading the ice scene and also a tree one but I can't find them, they're pretty tricky to find for some reason.
Take a look at the first few seconds of this video
OPs image is pretty much all in-render except for the warm color toning he applied at the end.
You don't want to an hero anymore ?
is this supposed to be finished?
you should probably become an hero, your first plan was your best plan
the helmet looks damn good. the rest is nowhere near finished
(Some obvious shit)
He have his on site with a lots of tuts about light building and rendering. Probably you should start here
Yeah, but what does he do for the world settings? It always seems like when he goes into rendered view, he has some fancy background?
Helmet is textured like garbage. Damage marks follow no theme.
Also has no sensor-like objects attached
>Why do you think?
Either it's a criticism, and therefore something that can be discussed, or a useless worthless observation from a person who should never ever post here ever again.
I was giving Anon the benefit of the doubt and hoping he was trying to start a discussion, rather than be a worthless pile of subhuman slime spouting his useless observation that "Heavy compositing applied".
Go become masterxeon1001's discipline
Shit, I meant to say "disciple" not discipline
It's called HDRI, and he has a video about it.
I think what we are trying to crack here is how Gleb lights his scenes
This, although his modeling skills and node manipulation are also very good, but his lighting and use of HDRIs really pushes his work to the next level
He wrote a book specifically on Lighting
Don't know. The light looks quite diffuse while remaining dark shadows and bright highlights and interesting reflections.
Maybe he uses multible render layers with different light setups and then combines them, that's just my guess. If you learn about real photography and studio lightning and stuff that will also help.
Also take a look at HDI photography (it has nothing to do with hdris ) and how it is done. He probably also uses every post effect in the book like unsharp masking.