So, i´ve been working on trying to create realistic ice cubes just because i wanted to, i´ve found only 1 tutorial on it and it wasn´t even a proper tutorial, rather a overview of the guy doing the ice cube on Blender. So after many days of trial and error, i´ve god this result, and to be fair, it doesn´t look nearly as good as i´ve seen on Google Images, so i want to take a few suggestions on how could i improve on it. Just remember it isn´t a game or animation asset, im not looking for low poly, and i certainly do not care about render times, i just want to make a aesthetically pleasing ice cube for my own pleasure.
>>509757 idk if this is the tutorial you're talking about, if it isn't that might help you. http://www.creativeshrimp.com/create-realistic-ice-lighting-book-02.html
This is the TY video of Gleb doing ice in Blender. https://www.youtube.com/watch?v=MeObbrfCSUY
>>509789 >>509798 Yes, that was the tutorial, i forgot to add it, thanks. I wanted to receive some help on how to improve it, because the tutorial wasn´t well explained, or maybe im too ignorant about the stuff im trying to do that i do not understand how to apply it.
Sounds obvious, but have you tried Getting some ice cubes Look at ice cubes Look at your render Look at ice cubes Look at your render Look at ice cubes Look at your render Notice something off in render and try to capture the detail
>>509836 Ironically, it's impossible for him to create ice by following your flowchart, because that only works with pure ice. A large majority of ice I would say has impurities--most of that being air bubbles--and those impurities (air bubbles) are what cause ice to look white. Cracks filled with air also cause this. If OP creates an assload of air bubbles inside his ice mesh with the same material properties as his external surface then I think he can get regular cloudy ice.
>>509838 also reminder that air bubbles are internal surfaces and so should probably have inverted normals
>>509839 looking at the OP image I found that your surfaces are way too fucking rough. Seriously, ice is similar to rocks in texture, not lizard skin. Look at the sculpt that Gleb guy did and notice that he has a lot of smooth surfaces. The reason his looks realistic and yours doesn't is probably largely due to the fact that the surface is too wild. Have you ever looked at an ice cube and saw that the reflection pattern vaguely resembled someone's ballsack? I sure haven't.
>>509840 I will never be able to look at this image again without thinking of transparent ballsacks, so thank you, anon. Anyway, i still have the .blend on my computer, so i should be able to improve based on suggestions. but maybe the problem is my lack of sculpting skills. maybe i should look at some basic stuff on digital sculpting? would i be able to do it with mouse alone?
>>509757 That thumbnail looks like Jar Jar's mouth about to scream "mesa ice cube annie!" >>509826 It's not a very "polished" tutorial; you need to improve your core 3D skills / knowledge (by doing intermediate tutorials) and then come back; by then you'll have the knowledge and experience to fill in the gaps
>>510314 In case anyone doubted me
>>510316 Seek help
>>510316 Damn I thought that looked like jar jar, ten keks for you.
>>510316 Thank god, I'm not alone.
>>510316