Is anyone out there using 3DS Max 2016?
Did you find any bugs with it?
I've had a problem with it, when I import a model, any model, and apply TurboSmooth with 3 iters, I get a "KERNEL_SECURITY_CHECK_FAILED" blue screen. It also stopped working for a whole week, and even corrupted Windows once.
My team and I use 2016 with Windows 7 and this has never happened
I've only experienced that in past versions, years ago, when it uses too much memory. Have you tried it on a 6 faced cube? Why not just use 2 iterations then add another turbosmooth on 1 iteration?
Differences between it and max 2013?
Does it work well with Z-brush?
Has some cool shaders and options for hardware accelerated render?
It works really well with Zbrush, no issues at all! Also Max2016 is pretty stable and efficient, some modeling tools were added and Pixar's OpenSubdivs modifier was implemented. The new layer tab sucks a bit though, it took me a while to get used to it and overall I don't love it much. I suggest you check out this Youtube vid: