[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Settings Home

File: char_01.png (222.97 KB, 1230x742)
222.97 KB
222.97 KB PNG
Hey /3/, it's been a while. Haven't visited here in well over four years, so forgive me if I sound like an idiot or break some new board culture that I'm not aware of.

I've been out of the 3d scene for a while because I got a job as a programmer. Recently I learned how much people can make just by doing some 3d porn, and I kind of want to get in on the action. I've whipped up a little game and am currently modeling a few high-demand character.

I've never really done much character modeling, so I'm not well versed on the important topologies associated with certain parts of the body. Pic related is of a character that's in high demand that I've been working on. I rigged the sucker up, but was getting really poor deformation in the hips. Upon looking up proper hip topology, I saw that mine was quite a ways off. Is there a way to make this kind of topology properly deform, or do I need to go back and fix it?

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.