[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/


File: eh.png (25.78 KB, 960x960)
25.78 KB
25.78 KB PNG
So I've used Cinema 4D since 2008 and I'm bretty good at it, but I want to move onto Blender and holy shit it's a different world.

The concepts are the same I guess but everything's in places I don't expect them to be and some things are weird from a C4D user's point of view not to mention the interface. I'm willing to change my modeling paradigm if that's what it takes.
I do low-poly stuff mostly but that's irrelevant I guess.

Can any ex-C4D user share some tips on what to put emphasis on? Are there comprehensive Blender tutorials that aren't mega-babby tier?

Just want to dive in as soon as possible. What do I need to know?

pic unrelated
>>
>>508798
https://www.youtube.com/playlist?list=PLzmyR17f55-LVbgnzhS4Xl9zJ3dSCdYW3
do all of those, it should be enough to get yourself comfy with the ui and controls



Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.