Hey guys i have a rally fun project for all of y'all. Its a semi low poly island or chunk of a biome. Its good cases its relatively easy and teaches about staging with the golden ratio or thirds. Let me know what y'all think about it.
the golden ratio / rule of thirds is some shit theory that doesnt apply to modern graphics ie realtime 3d
The Unreal Engine Kite demo is better at explaining how to design these sorts of things.
>not using algorithms to design your level for you
>using 1 point light
>no lights in house
Are you 13?
This site is 18+