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File: what material.png (347.37 KB, 508x434)
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/3/, how would I make this sports shorts material in blender? I've tried using a double glossy mixed with anisotropic shader but the material is close but isn't a match.

Any ideas?
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>>508068
Do you have a well lit scene? If you're just using a single lamp and World illumination you're not going to get a good result no matter how complex your material

I'd either keep playing with anistropic shader, or look at some Shaders on Blendswap
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>>508069
I'm not sure the lighting is the issue
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>>508068
have you tried the Fresnel or Layer Weight node with those glossy nodes? Use them as the factor in a mix node.
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or work off of this base material

http://blendermada.com/materials/detail/17-satin/
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>>508068
I have no idea, but I would try using the Anisotropic shader along with a very fine fractal or woven bump map to dissipate the light a bit more in a realistic way.
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spandex ass material :^)
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Anyone have experience with lumenRT and sketchup?

Playing with Viz at the moment still on the fence about buying it.

Looking for a good RT renderer with good sketchup integration, mainly for short movies etc. I have tried unity and vue in the past, but vue was too much for what i wanted and unity was too messy with large urban areas from sketchup
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>>508075
Damn, why is this the first time I'm hearing of Blendermada?

The only thing I ever found when I searched for a material library was some shitty deprecated add-on with a bunch of really simple, and thus worthless, materials
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I wouldnt be surprised if it wasnt a special material but relied on an ultra high res normal map that actually gave the surface of spandex.
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>>508131
that's what I was thinking.
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anisotropic reflection material
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>>508068
Not familiar with blender, but you have material libraries, right? There should be a satined metal preset, just take that one and turn reflections down to zero.



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