/3/, how would I make this sports shorts material in blender? I've tried using a double glossy mixed with anisotropic shader but the material is close but isn't a match.
Do you have a well lit scene? If you're just using a single lamp and World illumination you're not going to get a good result no matter how complex your material
I'd either keep playing with anistropic shader, or look at some Shaders on Blendswap
I'm not sure the lighting is the issue
have you tried the Fresnel or Layer Weight node with those glossy nodes? Use them as the factor in a mix node.
or work off of this base material
I have no idea, but I would try using the Anisotropic shader along with a very fine fractal or woven bump map to dissipate the light a bit more in a realistic way.
spandex ass material :^)
Anyone have experience with lumenRT and sketchup?
Playing with Viz at the moment still on the fence about buying it.
Looking for a good RT renderer with good sketchup integration, mainly for short movies etc. I have tried unity and vue in the past, but vue was too much for what i wanted and unity was too messy with large urban areas from sketchup
Damn, why is this the first time I'm hearing of Blendermada?
The only thing I ever found when I searched for a material library was some shitty deprecated add-on with a bunch of really simple, and thus worthless, materials
I wouldnt be surprised if it wasnt a special material but relied on an ultra high res normal map that actually gave the surface of spandex.
that's what I was thinking.
anisotropic reflection material
Not familiar with blender, but you have material libraries, right? There should be a satined metal preset, just take that one and turn reflections down to zero.