What are your thougths on 3D modeling/animation schools in general? Can they get you a job in the video game or animation industry?
Wanna know how I know that you'll be working at McDonald's for life?
>Can they get you a job in the video game or animation industry?
Maybe you'll do short term work for no name companies - online - then you'll be back to your day job
Stay away from "for profit" ones at all costs. Go to a public uni that has a program if you want the degree, that way you can do more with it.
Not OP, but I haven't found a single public school that offers 3D art degrees for free. The only thing that came close to it in a way was product design.
Go to the Cg Persia school and learn directly and at your own pace while working a regular job or being a neet
usually the teaching is meh, what makes the good ones good is the emulation between (motivated) students, thing you can hardly replicate as an autodidact. Also networking
Becoming hirable is practice.
Internet provides feedback for free.
Art school have a fuckton classes that give you absolutely nothing and actually distract you from practice, plus costs a fuckton money.
Ergo, only a complete imbecile would go to an art school unless the program is cheap and incredibly focused on producing art and actually failing shitty students.
my feeling for the french market is that it's virtually impossible to make it as an autodidact these days.
The only area in which i believe autodidacts still stand a chance (here) is 2D/design, if they're extremely skilled and can match the rest of the competition from top 2d-oriented schools. But you likely won't get hired if you haven't worked on a decent quality short film, typically done at school (and even then...).
i don't believe i've met one autodidact that hadn't entered the market at least 10 years ago.
that's just my experience so far though
The french market is almost nonexistent, where you learn is hardly the problem.
>le french market
are you serious?
>LEL GUIZE HOW DO I GET INTO 3D INDUSTRY
Here we go again.
And nothing productive was done that day, again.
Gotta make the right connections. Thats what school is mostly for anyway, networking.
Either that, or you need to be really good and stand out in order to catch the eyes of other artists; but this is /3/ so good luck with that option.
lol, same bro, same.
I spent 2 years learning 2d / 3d game shit at a school. Definitely not worth it. As soon as i left i threw out 3ds Max, started teaching myself Maya, followed some tuts, started making a character from scratch. learned most of the tools as i went from youtube / vimeo tuts. The only worthwhile thing i learned while studying was some useful design tips, but again, you can find most of what you need online. Since i live in Australia i didn't really make many useful connections either; probably since i'd just be potential competition for the few lecturers i had who actually did work outside of teaching, and this country has essentially no opportunities for games/film.
are you guys serious ?
>What are your thougths on 3D modeling/animation schools in general?
Waste of time and money. There are countless tutorials about everything you could possibly want to do on the internet, and working on your own projects in your free time is infinitely more satisfying than having to do tasks for "teachers" that didn't make it in the industry.
If you can't already do 2D art, don't even bother trying. Your demo reel will be shit and you'll never get a job.
Hey I'm signed up to start a 2 year 3d degree at a community college next year, do you think it's even worth trying or should I say fuck it right now and be a plumber or a welder
Im doing a 3 year degree in 3D where we can use any tool at our advantage. We also have 200+ 3d and vfx studios in my city.
Ubisoft, EA, Gameloft, Warner Bros, Square Enix etc
So for me it was an obvious choice to make. Great to do local networking and getting to know people in the industry before graduation.
City is Montreal btw
post your work