Hey /3/, I have a file conversion question and I'm not sure where else to go. This is going to be kind of long, just a heads up.
I don't work much with 3dcg so bear with me. I'm trying to create a 3d game in unity, and my ultimate goal is to import a model from Techarts3d Custom Girl into Unity.
Unity supports the import of .obj, .fbx, .max and .blend as detailed here:
3D Custom Girl (3DCG) saves it's models as .tso files. In the mod catalof for 3DCG I've fiund scripts that supposedly allow .tso imports to Blender. I've tried adding them through User Preferences/Addons/Import fFrom File in Blender, I select them and choose import from file but nothing happens. I've tried placing them directly in the scripts folder but I can't seem to find the C://Program Files/Blender Foundation or C://Program Files x86/Blender Foundation that I keep reading about in guides. I don't know enough about Blender to tell if what I'm doing is correct or not, and hoping someone could help.
The other path is going from 3DCG to MikuMikuDance (MMD) which seems to have broader US community support and so can probably be moved to Blender or another format that can be imported to Unity. MMD saves it's models as .pmd files.
Are either of these paths worth pursuing? Can you recommend anything else? Thanks!
tl;dr Trying to get models from 3D Custom Girl to Unity, need help.
Picture sort of related.
try stack overflow.
Get a hold of max or maya Op and then figure out how to get your mesh into one of those. They have scores of import/export formats and plug-ins.
Once you have all of your weeb bullshit inside max or maya you can export it into unity from those and do whatever it is you feel you must do.
Hongfire forums. The guys there mod the game to add new dresses and animations. Some guys know the model format and most likely the utility used to modify the models is open source. I would try there.
Start here probably: