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File: mech.jpg (45.48 KB, 640x426)
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How are you guys going to get better at /3/? What are your goals?
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I need to get inspired in 2016
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>>507544

I want to make rigs with advanced deformations, including that of bones and contracted muscles, altough I'm not sure if there's a place for that in the industry.
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Make a serious attempt at a scene and submit it to 3DWorld
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make at least few good sculpts at 2016
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>>507544
I want to get a job in the industry.
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A bit of inspiration but mostly I want the self discipline to stick to something. No more getting caught up on detail and rage quitting. Or not even starting at all because I'm scared of the quality.
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My goal is to take a game I made as a portfolio piece, bring up to a professional standard, and sell it on steam or w/e
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>>507553
Same. That's my goal for 2017. 2016: reach professional level, build work-ready portfolio.
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>>507569

Fuck you, I'll get there first.
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File: Teaser3.png (2.17 MB, 1920x1334)
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I have faith in all of you homos.
Go out there and make 3D great again.
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>>507571
We're both working/studying on New Year's day, right? That way we leave half the competition behind us already.
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Build a good foundation in all the other disciplines of cg that come after modelling.
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Actually finish my porn game
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get a job or get into college. Finish something instead of just nuking my progress everytime when I get disapointed with the results
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Not getting caught up in any one part of personal projects so i can actually see them through to the finish. Then progressively building the quality of each step with each new project, so i can build a series of finished pieces that demonstrate my progression.
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Continue the debate in my head as to whether keep making stuff in 2d animation or start to do more in 3d.
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>>507618
Do both. Incorperate your 3d stuff into your 2d or the other way.
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>>507610
Hey we have the same resolution! Can I see some of your work, please?
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File: Helen Pose Censored.jpg (826.61 KB, 1405x1792)
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>>507981
I've posted it around here and in /aco/. Hoping to finish it :3
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>>508012
incredibly bad anatomy and moonface / pigface

are you even trying?
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>>508013
> still mad
/aco/ loved it, no matter how hard you try, I won't change what they want.
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>>508014
why are you here?
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>>508012
how did you do the hair ? nice butt btw
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>>508016
Thanks. It just uses an alpha fresnel to smooth out the edges.
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Not hate every single thing I do. And less tutorials.
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>>508012
when are you going to use it for sex faggot
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File: image1.png (1.19 MB, 1276x730)
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- Get a digitaltutors subscription (thoughts on better alternatives?)
- Learn to model in c4d and create all those piece of shit placeholder models
- finally making my game with MonoGame
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>>508099

Try gnomon workshop. There's a reason for the price. I am fully comfortable with zbrush now after their most recent tutorial.
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I POSTED THIS IN ANOTHER THREAD BUT FUCK IT
I'M GONNA GET OFF MY ASS AND FINISH THAT FUCKING TANK
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make this damn thing look good
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File: Mech Rifle.png (954.57 KB, 1920x1080)
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Make some serious progress with my Mech rifle for a college animation.
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> Learn to draw much better, both from reference and from the mind

> Learn to sculpt simple characters in Zbrush, texture, and rig in... Cinema 4D

> Learn the basics of Unity to make a platform game

> Get a relevant part time job within 2D/3D animation



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