How do I get sharp shadows from an hdri dome light in Maya?
All tutorials I found are for max, and say to adjust the gamma.
But maya doesn't have a "gamma" option.
-Using Vray BTW.
shadow sharpness has nothing to do with gamma. When you have IBL you have to place your sun manually as an ordinary maya directional light, or run a script but itll still be a dir light
read the sticky
But is it possible to just have the hdri do all the work/lighting/shadowing?
Think I found a work around for now.
I added a vray sun and set it to an intensity of .1, so it doesn't affect the objects or anything else in the scene, but it stull gives full shadows.
Do you take me for some kind of retard?
I don't get this meme.
Increase subdivs on light source
How about your try using the motherfucking SEARCH function in your Hypershade? There is this thing called the "gamma correct" node.
Click it to make one, connect your texture node to the Value input on the left side, and it's output on the right to the node your texture was plugged into...
/3/ got some weird ass memes for christs sake