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File: blurry reflections.jpg (719.69 KB, 1461x1458)
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Why am I getting these blurry reflections in Vray?

I tried with a blinn and a phing material.
I tried with both a 2000x1000 hdr panorama, and a 11800x5900 and got the same blurry reflections.
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File: Mental Ray Reflections.jpg (388.05 KB, 1500x780)
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Here is mental ray with same material.
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Turn off fresnel reflections from the material.
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>>506872
>fresnel reflection
Don't have that option for phong or blinn material.
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File: vray texture attributes.jpg (402.79 KB, 1434x882)
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And in theory, when rendering with Vray and using HDRIs, should this always be added when using created textures? To keep everything linear/correct?
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>>506884
read the sticky yu0 faggot
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Use the Vray Material and not the standard Maya ones.
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>>506875
>Don't have that option for phong or blinn material.
Because those materials aren't physically accurate. Did you not watch a single tutorial for Vray? Those two materials are as old as computers, they are not good for ray-tracing.
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>>506892
>not the standard maya ones
What's wrong with MILA Materials besides the lack of documentation?
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>>506931
MILA is for Mentalray, use that if you're using Mentalray, if you're using VRay, use the Vray materials.
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>using v-ray
>not using v-ray mat
What?
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What a retoid. If you're using vray use vray mats. Why would you mix mats from an inferior render engine anyway?
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>>506989
like putting standard fuel into a diesel car.



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